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Bitmap Image  |  1996-12-16  |  149KB  |  434x339  |  8-bit (19 colors)
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OCR: + Internal exitFrame on exitFrame go the frame tools set the castnum of sprite 2 to 6 if rollover (7) then go frame "center" Set the locH of sprite 2 to the locH of sprite 1 Set the locV of sprite 2 to the locV of sprite 1 updatestage if the mousedown then if sprite 2 intersects 3 then sound playFile 1, "gotem.aif" puppetsprite 2, true set the castnum of sprite 2 to 31 updatestage go frame "center2" exit else sound playFile 1, "guns.aif" end if end if end if